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TOEHEAD
STUDIOS

Two brothers entering a new era of creative leverage founded Toehead with a simple conviction: two can build like a studio of twenty.

Untitled Roblox Soulslike Game — Coming soon

The tooling we build

The leverage that lets a small studio make games that punch far above their weight.

Agentic Structure Builder

Grayboxes buildings with interiors featuring complicated interconnecting rooms, then fills in the tiles using our upgraded in-house procedural modeling agent.

Code to Music System

Agent assisted music production without slop by writing music like software: define songs algorithmically with a Python DSL, render them headlessly, and iterate with precision and consistency. Music produced, never generated.

VFX Composer

Generates and composes flashy particle effects by combining video diffusion models, image diffusion models, and agentic LLMs with visual reasoning — taking reference sheets to game-ready effect stacks.

Motion Capture with Prop Tracking

Enhances animations made with AI mocap tooling by adding trackable props to the acting footage, allowing consistent prop placement in games with inconsistent avatar proportions.

3D Mesher + Layered Clothing Pipeline

Generates references, then turns them into decimated, PBR-baked, fitted, caged, skinned, motion-tested Roblox clothing.

Agentic Terrain Pipeline

Turns a high-level world plan into game-ready Roblox terrain by defining playable areas, paths, elevations, and landmarks, then carving gameplay zones into natural silhouettes.

Text to R15 Animation Pipeline

Modified human motion diffusion models generate or modify animations from text prompts and constraints, then automatically retarget to an R15 rig for fast animation iteration.

Advanced Roblox Studio MCP Tooling

Playtest agents with the ability to pause the game and think for precise movement, multi-turn procedural modelers with visual review, cached offline Roblox docs access, smooth parallel development across multiple Studio instances, and more.