Agentic Structure Builder
Grayboxes buildings with interiors featuring complicated interconnecting rooms, then fills in the tiles using our upgraded in-house procedural modeling agent.
Two brothers entering a new era of creative leverage founded Toehead with a simple conviction: two can build like a studio of twenty.
Grayboxes buildings with interiors featuring complicated interconnecting rooms, then fills in the tiles using our upgraded in-house procedural modeling agent.
Agent assisted music production without slop by writing music like software: define songs algorithmically with a Python DSL, render them headlessly, and iterate with precision and consistency. Music produced, never generated.
Generates and composes flashy particle effects by combining video diffusion models, image diffusion models, and agentic LLMs with visual reasoning — taking reference sheets to game-ready effect stacks.
Enhances animations made with AI mocap tooling by adding trackable props to the acting footage, allowing consistent prop placement in games with inconsistent avatar proportions.
Generates references, then turns them into decimated, PBR-baked, fitted, caged, skinned, motion-tested Roblox clothing.
Turns a high-level world plan into game-ready Roblox terrain by defining playable areas, paths, elevations, and landmarks, then carving gameplay zones into natural silhouettes.
Modified human motion diffusion models generate or modify animations from text prompts and constraints, then automatically retarget to an R15 rig for fast animation iteration.
Playtest agents with the ability to pause the game and think for precise movement, multi-turn procedural modelers with visual review, cached offline Roblox docs access, smooth parallel development across multiple Studio instances, and more.